The Entity which VoxelObject was hit by the ray/line segment.
The normal, in world space, of the voxel (in the Entity's VoxelObject) that got hit by the ray/line segment. It is guaranteed to be a unit vector.
The point, in world space, on the surface of the voxel (in the Entity's VoxelObject) that got hit by the ray/line segment.
The coordinates of the voxel, in VoxelObject space/grid, that got hit by the ray/line segment.
The distance, in world units, from the origin of the ray/line segment to the intersection point on the surface of the voxel (in the Entity's VoxelObject).