The Entity which Collider was hit by the ray/line segment or capsule.
The normal, in world space, of the surface the resulting point lies.
The point, in world space, where the VoxelObject of the Entity got hit by the intersection ray/line segment or capsule.
The distance, in world units, from the origin of the ray/line segment or capsule to the intersection point on the surface of the Collider of the Entity.