dot big bang

Developer API
Menu
All
  • Public
  • Public/Protected
  • All

The "Combat - Health" script contains properties that let you set up how many hit points an enemy has as well as how, or if, they respawn after dying.

  • Max Hitpoints

    • This is how many hit points the enemy will start with.
  • Damage FX

    • This template will be spawned each time the enemy takes damage. Make sure the template removes itself from the game when it is done by using a dbb_destroy_after_delay script.
  • Death FX

    • This template will be spawned when the enemy dies. Make sure the template removes itself from the game when it is done by using a dbb_destroy_after_delay script.
  • Hide Position

    • Dead enemies are moved to this position instead of being removed from the game. This is so they can manage their own respawning.
  • Respawn Delay

    • The number of seconds a dead enemy will wait before respawning.
  • Respawn Ground Angle

    • The maximum slope in degrees that the enemy can respawn on.
  • Respawn FX

    • This template will be spawned when the enemy respawns. Make sure the template removes itself from the game when it is done by using a dbb_destroy_after_delay script.
  • Respawn Failure Distance

    • If any players or enemies are within this distance of the respawn position when the enemy attempts to respawn it will attempt to respawn in the closest empty space above.
  • Set Respawn Point On Teleport

    • If true, the enemies respawn position will change if they are teleported to a new location.