Indicates whether the secondary button/action is pressed.
Returns how long the action has been held (0 if it's not held) in seconds.
Returns how long the action has been held (0 if it's not held) in seconds.
The state of the primary stick on the Controls virtual device. The primary stick is usually used to controls the movement of the player character. The x and y values of the Vector2 respectively represent the horizontal and vertical axes on the virtual device. -1.0 normally corresponds to "forward" or "left", and 1.0 normally corresponds to "backward" or "right". All values are linearly normalized to the range [-1.0 .. 1.0].
When not provided, the method creates an object to store the result and then returns it. Providing this argument avoids this object allocation.
The state of the secondary stick on the Controls virtual device. The secondary stick is typically used The secondary stick is usually used to controls the camera. The x and y values of the Vector2 respectively represent the horizontal and vertical axes on the virtual device. -1.0 normally corresponds to "forward" or "left", and 1.0 normally corresponds to "backward" or "right". All values are linearly normalized to the range [-1.0 .. 1.0].
When not provided, the method creates an object to store the result and then returns it. Providing this argument avoids this object allocation.
Indicates whether the action was just pressed this frame.
Indicates whether the action was just released this frame.
Indicates whether the action was just pressed this frame.
Indicates whether the action was just released this frame.
Indicates whether the primary button/action is pressed.