How loud the playing sound should be played. Ranges from 0 to 1 (inclusive).
How loud the playing sound should be played. Ranges from 0 to 1 (inclusive).
Whether the playing sound should loop when it finishes.
Whether the playing sound should loop when it finishes.
A pitch multiplier for the playing sound. 1.0 means normal pitch. Less than 1.0 is slower. Greater than 1.0 is faster. Valid values are in the range (0,8]. Zero is invalid (it would stop playback).
A pitch multiplier for the playing sound. 1.0 means normal pitch. Less than 1.0 is slower. Greater than 1.0 is faster. Valid values are in the range (0,8]. Zero is invalid (it would stop playback).
true when the sound is playing.
If a playing sound hasn't already finished, this function will stop it according to policy.
If SoundStopPolicy.Immediate, will halt at the end of the current frame. If SoundStopPolicy.FinishLoop, the sound will finish playing the current (or only) loop. Default value: SoundStopPolicy.Immediate
truewhen the sound is no longer playing.